Basic OOPs Concept Explained with Code

OOPS stands for Object-Oriented Programming (OOP), a programming paradigm that uses “objects” to design and structure programs. In OOP, objects are instances of classes, which are templates for creating objects.

In this article , we will explore core OOP concepts using easy to understand code examples.

OOPs

1. Classes and Objects


In object-oriented programming (OOP), classes and objects are fundamental concepts. Here’s a breakdown:

Classes:

  1. Blueprints: Classes are like blueprints or templates for creating objects. They define the attributes (data) and methods (functions) that objects of that class will have.
  2. Encapsulation: Classes encapsulate data (attributes) and behavior (methods) into a single unit.
  3. Reusability: Once a class is defined, you can create multiple objects (instances) of that class.
  4. Inheritance: Classes can inherit attributes and methods from other classes, allowing for hierarchical organization and code reuse.
  5. Abstraction: Classes abstract real-world entities by defining their essential properties and behaviors.

Objects:

  1. Instances of Classes: Objects are instances of classes. When you create an object, you’re creating a specific instance of that class with its own set of data.
  2. Attributes: Objects have attributes, which are the data associated with them. These attributes are defined by the class.
  3. Methods: Objects can perform actions through methods, which are functions defined within the class.
  4. Identity: Each object has a unique identity, distinguishing it from other objects.

Example (Python):

# Define a class
class Car:
    # Constructor method to initialize attributes
    def __init__(self, make, model, year):
        self.make = make
        self.model = model
        self.year = year

    # Method to get car info
    def get_info(self):
        return f"{self.year} {self.make} {self.model}"

# Create objects (instances) of the Car class
car1 = Car("Toyota", "Camry", 2020)
car2 = Car("Tesla", "Model S", 2022)

# Access attributes and call methods
print(car1.get_info())  # Output: 2020 Toyota Camry
print(car2.get_info())  # Output: 2022 Tesla Model S

In this example, Car is a class defining the blueprint for cars. car1 and car2 are objects (instances) of the Car class, each with its own attributes (make, model, year) and methods (get_info).

2. Encapsulation

Encapsulation is one of the fundamental principles of object-oriented programming (OOP) that involves bundling data and methods that operate on the data into a single unit, called a class. This unit controls access to the data, preventing direct modification from outside the class’s scope and ensuring data integrity.

Example (Python):

class Car:
    def __init__(self, make, model):
        self.__make = make  # private attribute
        self.__model = model  # private attribute

    def get_make(self):
        return self.__make

    def get_model(self):
        return self.__model

    def set_make(self, make):
        self.__make = make

    def set_model(self, model):
        self.__model = model


# Creating an instance of Car
my_car = Car("Toyota", "Camry")

# Accessing attributes using methods
print(my_car.get_make())  # Output: Toyota
print(my_car.get_model())  # Output: Camry

# Attempting to access private attributes directly will result in an error
# print(my_car.__make)  # This would raise an AttributeError

# Modifying attributes using setter methods
my_car.set_make("Honda")
my_car.set_model("Accord")

# Accessing modified attributes
print(my_car.get_make())  # Output: Honda
print(my_car.get_model())  # Output: Accord

In this example, the Car class encapsulates the make and model attributes, making them private by prefixing them with double underscores (__). Access to these attributes is provided through getter and setter methods, allowing controlled modification and access to the data. This encapsulation protects the internal state of the Car class from unintended external modifications, promoting data integrity and making the class easier to maintain and understand.

3. Inheritance

Inheritance in object-oriented programming is a mechanism by which a new class can be derived from an existing class. The new class inherits all the properties and behaviors (methods) of the existing class and can also add its own unique properties and behaviors.

Example (Python):

class Animal:
    def __init__(self, species):
        self.species = species

    def speak(self):
        print("I am an animal.")

class Dog(Animal):
    def __init__(self, breed):
        super().__init__("Dog")
        self.breed = breed

    def speak(self):
        print("Woof!")

class Cat(Animal):
    def __init__(self, breed):
        super().__init__("Cat")
        self.breed = breed

    def speak(self):
        print("Meow!")

# Creating instances
dog = Dog("Labrador")
cat = Cat("Persian")

# Using inherited methods
dog.speak()  # Output: Woof!
cat.speak()  # Output: Meow!

In this example, Animal is the base class with a speak() method. Dog and Cat are subclasses of Animal and inherit the speak() method. They also have their own unique attributes (breed) and override the speak() method with their specific sounds. This demonstrates how inheritance allows the subclasses to reuse and customize functionality from the base class.

4. Polymorphism

Polymorphism, in object-oriented programming, refers to the ability of different objects to respond to the same message or method invocation in different ways. This means that objects of different classes can be treated as objects of a common superclass, and the appropriate method for the specific object will be called based on its actual class.

Example (Python):

class Animal:
    def speak(self):
        pass

class Dog(Animal):
    def speak(self):
        return "Woof!"

class Cat(Animal):
    def speak(self):
        return "Meow!"

# Function that takes an Animal object and makes it speak
def make_speak(animal):
    return animal.speak()

# Creating instances
dog = Dog()
cat = Cat()

# Calling the function with different objects
print(make_speak(dog))  # Output: Woof!
print(make_speak(cat))  # Output: Meow!

In this example, both Dog and Cat classes inherit from the Animal class and override its speak() method. When we call make_speak() function with different objects, polymorphism allows each object to respond to the speak() method call differently based on its actual class.

5. Abstraction

Abstraction in Object-Oriented Programming (OOP) is a fundamental concept that allows you to focus on essential details while hiding unnecessary implementation details. It involves creating classes with a clear separation between their external behavior (public interface) and internal implementation (private details). This separation helps in managing complexity, enhancing security, and promoting code reusability.

Example (Python):

from abc import ABC, abstractmethod

class Shape(ABC):
    @abstractmethod
    def area(self):
        pass

    @abstractmethod
    def perimeter(self):
        pass

class Rectangle(Shape):
    def __init__(self, length, width):
        self.length = length
        self.width = width

    def area(self):
        return self.length * self.width

    def perimeter(self):
        return 2 * (self.length + self.width)

class Circle(Shape):
    def __init__(self, radius):
        self.radius = radius

    def area(self):
        return 3.14 * self.radius * self.radius

    def perimeter(self):
        return 2 * 3.14 * self.radius

# Using abstraction
rectangle = Rectangle(5, 4)
print("Rectangle area:", rectangle.area())
print("Rectangle perimeter:", rectangle.perimeter())

circle = Circle(3)
print("Circle area:", circle.area())
print("Circle perimeter:", circle.perimeter())

In this example, the Shape class is an abstract base class defining abstract methods area() and perimeter(). The Rectangle and Circle classes inherit from Shape and provide concrete implementations of these methods. Users can create instances of Rectangle and Circle and use their area() and perimeter() methods without worrying about their internal implementations. This encapsulation of details is an example of abstraction in OOP.

Happy Learning – If you require any further information, feel free to contact me.

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Saransh Saurav

Saransh Saurav

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